Bebe
Full Member
Not what I'm saying. I stopped playing cyberpunk completely due to bugs. I couldn't complete a side mission and separately had a game breaking bug which meant I had to resort to 2hr previous save. I never had anything like that on a Bethesda game (not saying they havent existed for others). But if that exists on Starfield particularly with the delays, platform focus and Microsoft support/money then it deserves any/every criticism it gets.
I am however okay with some jank or weird animation bugs if rare just due to the sheer possibilities in the game. TOTK naturally has strange outcomes and behaviours due to the crazy potential the sandbox offers.
Has to be balance with everything and I'm glad Todd Howard shoots for the moon rather than the safe ubisoft-lite open worlds you get everywhere else.
I somewhat agree, but has anything Bethesda post Skyrim shot for the moon, or anywhere close? I haven't played either Fallout 4 or 76, but my impression is that both games are rather shallow collect and craft-a-thons.
Even Skyrim many argue was dumbed down and unambitious, although I'd argue against that personally. When Skyrim came out with its massive, dense world and amazing atmosphere I felt it was, in some respects, beyond any other game out there. It doesn't seem as though people would say the same about Fallout 4 or 76 in any respect.
Bethesda's last decade is what worries me about Starfield far more than any jank or bugs. Assuming they aren't gamebreaking, I couldn't really care less about that stuff.