Skizzo
Full Member
when is the next draft starting? If it is after 4th Jan, I might consider joining
Just add your name onto the list mate. Won't be starting for a while yet.
when is the next draft starting? If it is after 4th Jan, I might consider joining
@Skizzo sorry I have missed the discussion. Quick summary of the draft?
Sorry mate, would love to but I'm way too busy these days. I may even have to ask for a ban if I don't get more disciplined with my caf time.
Have you thought about using power cards? Some of the random ideas I had in mind when thinking about doing a sheep-style draft:
1) Block card: in any one round, block one player from being picked, not a perma-block, just for that one round for tactical reasons or just being an asshole. Single use card.
2) Player snatch round: around round 5 or 6. Similar to Tevezbola, but instead of going AWOL the player joins your team. Each manager can put a BG on one of their players deemed crucial, the rest are up for grabs. If more than one player tries to snatch the same player, they block each other and he stays with his team (although still vulnerable in R2 and R3, nobody is told who the player in question is). No manager can lose more than one player, if more than one is targeted the one with the earliest bid/PM goes through.
3) At specified times during the draft, have quizzes/puzzles posted, first correct answer gets a reward. E.g. the crystal ball (one off use) which allows you to see what everyone else has picked before making your choice in any one normal round (not the blocked players one, that would be too much). Or the nuclear-strike card, which allows you to pick any player from another team and trade him for the one you wound up with in the same round (only awarded after player-snatch round so blocks defined for it have precedence, i.e. the card may be wasted if you get too greedy). Balu won't like this feature.
4) The spirit-link: all managers get the chance to secretly determine one partnership which CANNOT be formed, any attempt to combine the two players results in a block.
5) Auction-sheep combo: giving managers a budget so that they can enter bids along with their player of choice, if the player gets blocked the manager who placed the highest bid gets him. This doesn't apply in the player-snatch round. The money gets spent whether the player was contested or not, i.e. you can get all your players for free but use your budget on one that is way too important to miss out on. If both managers placed the same bid they both lose the money but don't get the player (just for mind-game effect, it's unlikely to happen, but if it does it would be hilarious).
6) Putting a limit on nationalities (2 or 3 per country) but having a sheep round for "additional player from nation". Same rules apply, if 5 try Brazil they all get blocked, while @Chesterlestreet laughs all the way to the bank with his additional slot for Albanians.
That's what I remember off the top of my head. Watching how some of the drafts went at the time and the epic meltdowns over nothing I opted out of running it, but there's some fun to be had. If anything, to shake things up a bit.
I like puzzles, I just suck at solving them. I'm all for this feature, especially when I'm not playing .3) At specified times during the draft, have quizzes/puzzles posted, first correct answer gets a reward. E.g. the crystal ball (one off use) which allows you to see what everyone else has picked before making your choice in any one normal round (not the blocked players one, that would be too much). Or the nuclear-strike card, which allows you to pick any player from another team and trade him for the one you wound up with in the same round (only awarded after player-snatch round so blocks defined for it have precedence, i.e. the card may be wasted if you get too greedy). Balu won't like this feature.
Thanks for the tag, I won't play but I'll follow it closely. Should be fun.
Have you thought about using power cards? Some of the random ideas I had in mind when thinking about doing a sheep-style draft:
1) Block card: in any one round, block one player from being picked, not a perma-block, just for that one round for tactical reasons or just being an asshole. Single use card.
2) Player snatch round: around round 5 or 6. Similar to Tevezbola, but instead of going AWOL the player joins your team. Each manager can put a BG on one of their players deemed crucial, the rest are up for grabs. If more than one player tries to snatch the same player, they block each other and he stays with his team (although still vulnerable in R2 and R3, nobody is told who the player in question is). No manager can lose more than one player, if more than one is targeted the one with the earliest bid/PM goes through.
3) At specified times during the draft, have quizzes/puzzles posted, first correct answer gets a reward. E.g. the crystal ball (one off use) which allows you to see what everyone else has picked before making your choice in any one normal round (not the blocked players one, that would be too much). Or the nuclear-strike card, which allows you to pick any player from another team and trade him for the one you wound up with in the same round (only awarded after player-snatch round so blocks defined for it have precedence, i.e. the card may be wasted if you get too greedy). Balu won't like this feature.
4) The spirit-link: all managers get the chance to secretly determine one partnership which CANNOT be formed, any attempt to combine the two players results in a block.
5) Auction-sheep combo: giving managers a budget so that they can enter bids along with their player of choice, if the player gets blocked the manager who placed the highest bid gets him. This doesn't apply in the player-snatch round. The money gets spent whether the player was contested or not, i.e. you can get all your players for free but use your budget on one that is way too important to miss out on. If both managers placed the same bid they both lose the money but don't get the player (just for mind-game effect, it's unlikely to happen, but if it does it would be hilarious).
6) Putting a limit on nationalities (2 or 3 per country) but having a sheep round for "additional player from nation". Same rules apply, if 5 try Brazil they all get blocked, while @Chesterlestreet laughs all the way to the bank with his additional slot for Albanians.
That's what I remember off the top of my head. Watching how some of the drafts went at the time and the epic meltdowns over nothing I opted out of running it, but there's some fun to be had. If anything, to shake things up a bit.
1) Block Card - Not sure in early stages, but in Semi's and Finals, it will be very effective if used properly.
2) Player Snatch Round - Tevezobola should be made mandatory in all drafts. Straight upgrades with little change in formation/tactics are far less fun imo.
3) Quiz - Not sure as due to time difference (or being busy etc), this would be a very hit/miss thing.
4) Spirit Link - Very subjective. I can pick Maldini-Nesta or Rummenigge-Breitner, but not play them as a pair. Why should that be a block whilst picking players? Needs more refinement, I would think.
5) First thing comes to mind is, Meat good, Jam good, Custard good...how can this be not good? Not saying it won't work or will be boring, but my personal preference is to keep them separate.
6) Agreed. But the definition should be crystal clear!
Good points you've raised. .. and I appreciate the discussions to help narrow down the rules and such. I'll write up an intro post in the next few days, and will hopefully fill the last few manager spots in time to start after the new year.
What I saw was a little different. It saw the defense/midfield/attack rated as units, which kind of eliminated the name power a little bit. I'm ok with this, but I hate getting into a match with say antohan or EAP, because it will be lots of bullshit. They are good at it and enjoy it - fair play to them.. I simply don't.
I would recommend voting with comment which makes voting valid, any vote without comment to be considered invalid??
I just scan voted
I think it is the best idea so far. My own idea previously was to try and have shorter matches, to allow a more active discussion and managers wouldn't have to spend 24 hours by the computer. A 90 minute match would make for a great discussion and draft regulars would of course be much more likely to vote than in a 24 hour time limit.
16 teams x 10 outfield players, 160 outfield players from SAM and Eastern Europe? Good enough to bring forth some characters. The depth on some positions will be non-existent, while many a great forward won't make it. Add a blocking round, 16 GOATs gone, mostly fwds. Presto.I would like a South american and Eastern europe draft too but selection criteria would have to be carefully formulated to ensure we dig into the unheralded greats a little more.. not just stars from Brazil 70 for example.
16 teams x 10 outfield players, 160 outfield players from SAM and Eastern Europe? Good enough to bring forth some characters. The depth on some positions will be non-existent, while many a great forward won't make it. Add a blocking round, 16 GOATs gone, mostly fwds. Presto.