Skizzo
Full Member
Just add your name onto the list mate. Won't be starting for a while yet.when is the next draft starting? If it is after 4th Jan, I might consider joining
Just add your name onto the list mate. Won't be starting for a while yet.when is the next draft starting? If it is after 4th Jan, I might consider joining
It will be a sheep draft. Criteria posted at the beginning of each new round. Time frame to be tentatively put at 24 hours to PM your pick each round. Regular sheep draft rules regarding shared picks etc.@Skizzo sorry I have missed the discussion. Quick summary of the draft?
No worries. Hope you can still find some time to pop in and rip someone's team to shredsSorry mate, would love to but I'm way too busy these days. I may even have to ask for a ban if I don't get more disciplined with my caf time.
Something like this should definitely be tried out at some point. It needs the right kind of draft master, though - it is bound to end in tears and meltdowns if it's not ruled by an iron fist.Have you thought about using power cards? Some of the random ideas I had in mind when thinking about doing a sheep-style draft:
1) Block card: in any one round, block one player from being picked, not a perma-block, just for that one round for tactical reasons or just being an asshole. Single use card.
2) Player snatch round: around round 5 or 6. Similar to Tevezbola, but instead of going AWOL the player joins your team. Each manager can put a BG on one of their players deemed crucial, the rest are up for grabs. If more than one player tries to snatch the same player, they block each other and he stays with his team (although still vulnerable in R2 and R3, nobody is told who the player in question is). No manager can lose more than one player, if more than one is targeted the one with the earliest bid/PM goes through.
3) At specified times during the draft, have quizzes/puzzles posted, first correct answer gets a reward. E.g. the crystal ball (one off use) which allows you to see what everyone else has picked before making your choice in any one normal round (not the blocked players one, that would be too much). Or the nuclear-strike card, which allows you to pick any player from another team and trade him for the one you wound up with in the same round (only awarded after player-snatch round so blocks defined for it have precedence, i.e. the card may be wasted if you get too greedy). Balu won't like this feature.
4) The spirit-link: all managers get the chance to secretly determine one partnership which CANNOT be formed, any attempt to combine the two players results in a block.
5) Auction-sheep combo: giving managers a budget so that they can enter bids along with their player of choice, if the player gets blocked the manager who placed the highest bid gets him. This doesn't apply in the player-snatch round. The money gets spent whether the player was contested or not, i.e. you can get all your players for free but use your budget on one that is way too important to miss out on. If both managers placed the same bid they both lose the money but don't get the player (just for mind-game effect, it's unlikely to happen, but if it does it would be hilarious).
6) Putting a limit on nationalities (2 or 3 per country) but having a sheep round for "additional player from nation". Same rules apply, if 5 try Brazil they all get blocked, while @Chesterlestreet laughs all the way to the bank with his additional slot for Albanians.
That's what I remember off the top of my head. Watching how some of the drafts went at the time and the epic meltdowns over nothing I opted out of running it, but there's some fun to be had. If anything, to shake things up a bit.
I like puzzles, I just suck at solving them. I'm all for this feature, especially when I'm not playing .3) At specified times during the draft, have quizzes/puzzles posted, first correct answer gets a reward. E.g. the crystal ball (one off use) which allows you to see what everyone else has picked before making your choice in any one normal round (not the blocked players one, that would be too much). Or the nuclear-strike card, which allows you to pick any player from another team and trade him for the one you wound up with in the same round (only awarded after player-snatch round so blocks defined for it have precedence, i.e. the card may be wasted if you get too greedy). Balu won't like this feature.
Thanks for the tag, I won't play but I'll follow it closely. Should be fun.
1) Block Card - Not sure in early stages, but in Semi's and Finals, it will be very effective if used properly.Have you thought about using power cards? Some of the random ideas I had in mind when thinking about doing a sheep-style draft:
1) Block card: in any one round, block one player from being picked, not a perma-block, just for that one round for tactical reasons or just being an asshole. Single use card.
2) Player snatch round: around round 5 or 6. Similar to Tevezbola, but instead of going AWOL the player joins your team. Each manager can put a BG on one of their players deemed crucial, the rest are up for grabs. If more than one player tries to snatch the same player, they block each other and he stays with his team (although still vulnerable in R2 and R3, nobody is told who the player in question is). No manager can lose more than one player, if more than one is targeted the one with the earliest bid/PM goes through.
3) At specified times during the draft, have quizzes/puzzles posted, first correct answer gets a reward. E.g. the crystal ball (one off use) which allows you to see what everyone else has picked before making your choice in any one normal round (not the blocked players one, that would be too much). Or the nuclear-strike card, which allows you to pick any player from another team and trade him for the one you wound up with in the same round (only awarded after player-snatch round so blocks defined for it have precedence, i.e. the card may be wasted if you get too greedy). Balu won't like this feature.
4) The spirit-link: all managers get the chance to secretly determine one partnership which CANNOT be formed, any attempt to combine the two players results in a block.
5) Auction-sheep combo: giving managers a budget so that they can enter bids along with their player of choice, if the player gets blocked the manager who placed the highest bid gets him. This doesn't apply in the player-snatch round. The money gets spent whether the player was contested or not, i.e. you can get all your players for free but use your budget on one that is way too important to miss out on. If both managers placed the same bid they both lose the money but don't get the player (just for mind-game effect, it's unlikely to happen, but if it does it would be hilarious).
6) Putting a limit on nationalities (2 or 3 per country) but having a sheep round for "additional player from nation". Same rules apply, if 5 try Brazil they all get blocked, while @Chesterlestreet laughs all the way to the bank with his additional slot for Albanians.
That's what I remember off the top of my head. Watching how some of the drafts went at the time and the epic meltdowns over nothing I opted out of running it, but there's some fun to be had. If anything, to shake things up a bit.
True, question is whether you can hold your nerve. The bluff/double-bluff mindgames surrounding reinforcement blocks would be awesome.1) Block Card - Not sure in early stages, but in Semi's and Finals, it will be very effective if used properly.
I think you missed the key point: you can take a player of a rival and bring him to your team, how can that possibly not be fun? Whether it affects tactics or not depends on the player in question.2) Player Snatch Round - Tevezobola should be made mandatory in all drafts. Straight upgrades with little change in formation/tactics are far less fun imo.
There's always times that we can all coincide. You could have argued the same about the bid increments changing in the last draft yet no one seemed to be particularly affected by it.3) Quiz - Not sure as due to time difference (or being busy etc), this would be a very hit/miss thing.
The point is you can't and indeed, it is subjective and some will use it well and some won't and some will just make up ridiculous links just to stop X having Y. e.g. spirit-link the keeper to Maradona so if you want Maradona you need to get a new keeper (of course, it would have to be a rule that you can cut players off your squad, you know, as IRL), and you only find this out when trying to pick Maradona. A bit like finding out X doesn't get on with Y on FM, only you do straight after splashing 100M on Y. It's the Forrest Gump draft, basically, a box of chocolates and you never know what you are going to get.4) Spirit Link - Very subjective. I can pick Maldini-Nesta or Rummenigge-Breitner, but not play them as a pair. Why should that be a block whilst picking players? Needs more refinement, I would think.
Unsurprising since it was destined to be called the Bamboozle draft. Random rules that don't make any sense but keep things interesting. I can see many brains exploding trying to determine the optimal bid, then finding you missed out on X for 3M quid of Monopoly money. Yet sometimes just a single million would do if the other manager hasn't bid... imagine wasting your entire 100M allowance on securing a player only to find an 18M bid would have done the trick...5) First thing comes to mind is, Meat good, Jam good, Custard good...how can this be not good? Not saying it won't work or will be boring, but my personal preference is to keep them separate.
Absolutely, nationality rules are tricky. I think the standard should be what I used in the All-time draft, clear as day and all bases covered.6) Agreed. But the definition should be crystal clear!
Check mine in Reality Draft. Served me well in that draft and did not miss anything.Good points you've raised. .. and I appreciate the discussions to help narrow down the rules and such. I'll write up an intro post in the next few days, and will hopefully fill the last few manager spots in time to start after the new year.
I had a - very vague - idea at one point which involved, sort of, a combination of the two formats: You draft a team which is then given a certain amount of points (awarded by voters or an "expert panel" or a combination of both) based on the quality of the players and the strength of the team parts (defence, midfield, attack).What I saw was a little different. It saw the defense/midfield/attack rated as units, which kind of eliminated the name power a little bit. I'm ok with this, but I hate getting into a match with say antohan or EAP, because it will be lots of bullshit. They are good at it and enjoy it - fair play to them.. I simply don't.
Oh it looks like you've misunderstood me, I was just saying we should discuss about the vote rule before the start of the next draft. I don't have anything, sorry.
I think it is the best idea so far. My own idea previously was to try and have shorter matches, to allow a more active discussion and managers wouldn't have to spend 24 hours by the computer. A 90 minute match would make for a great discussion and draft regulars would of course be much more likely to vote than in a 24 hour time limit.I would recommend voting with comment which makes voting valid, any vote without comment to be considered invalid??
I just scan voted
I agree with shorter matches but discussion for 90 min is too short especially with managers playing from different time zone might find it difficult.I think it is the best idea so far. My own idea previously was to try and have shorter matches, to allow a more active discussion and managers wouldn't have to spend 24 hours by the computer. A 90 minute match would make for a great discussion and draft regulars would of course be much more likely to vote than in a 24 hour time limit.
16 teams x 10 outfield players, 160 outfield players from SAM and Eastern Europe? Good enough to bring forth some characters. The depth on some positions will be non-existent, while many a great forward won't make it. Add a blocking round, 16 GOATs gone, mostly fwds. Presto.I would like a South american and Eastern europe draft too but selection criteria would have to be carefully formulated to ensure we dig into the unheralded greats a little more.. not just stars from Brazil 70 for example.
Forwards will be easy and wing backs.. it'll be interesting for sure. I really enjoyed the British draft, hopefully this will be the same.16 teams x 10 outfield players, 160 outfield players from SAM and Eastern Europe? Good enough to bring forth some characters. The depth on some positions will be non-existent, while many a great forward won't make it. Add a blocking round, 16 GOATs gone, mostly fwds. Presto.