The level design is weak, it's hard to see how that can be argued. It gives the illusion of being open sure, but it's all very linear. I mean I can see why people have been fooled, but anyone who actually plays and loves 'vania type games will see straight through it.
The combat misses all the main points of what the souls games do. Like variant enemies and weapons that give you the chance to actually try different styles for yourself against them. Hell, even the very limited options you get for doing that are ridiculously tied to the force pool.
As for the climbing, well, even though it's pretty much like the other games (where you can't exactly go wrong), it adds in terrible collisions and control issues.
So yeah, it's an interesting mish-mash of those game types, and one I hope gets refined, but they miss the mark on every single one. As for reviews, I don't really care what scores games ever get, but I'd be willing to bet big that you take out the Star Wars license and people would definitely see this as just another mediocre souls clone. I mean it can be very fun at times, and worth a play through imo, but there's just too many elements and design decisions that fall flat.