Gaming Star Wars Jedi: Fallen Order (PC, PS4, Xbox One)

Castia

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I want the pc version but even though I can afford it I am not paying the current price for it.

I'll wait.

You can get the Origin Premium subscription for £15 and play it. That’s what I did and I’ll unsubscribe once I finish it
 

Woodzy

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The stuff with the Bounty Hunters was cool (won’t go in to detail to avoid spoilers).

I’d love an open world game where that sort of thing happened at random, and more often. Being chased by Bounty Hunter across an open world would be incredible.
 

Siorac

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Eh.. i think you can pause soul game. Or at least you can find a quiet corner and stand there.

Oh and the boss would always have a short route you can run pass everything and reset the encounter because you'll die alot.
Not always. Dark Souls 2 is filled to the brim with absolutely awful boss runs (Executioner's Chariot, Smelter Demon, Blue Smelter Demon, Lud and Zallen, Darklurker, Sir Alonne, Ancient Dragon). The original is less bad about it but some boss runs are quite long (Manus, Four Kings). And even in DS3 there's Champion Gundyr. In Bloodborne there's Shadows of Yharnam and The One Reborn...

It's an annoying aspect of Soulsborne, but mostly intentional. I can see why a lot of people dislike it though. I never really run through the aforementioned DS2 areas because of it (and also because DS2 is just not very good anyway).
 

Siorac

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You can get the Origin Premium subscription for £15 and play it. That’s what I did and I’ll unsubscribe once I finish it
Yeah, that's what I did too and I'm happy I didn't pay full price. Especially as it has exactly zero replay value. Every single playthrough will be exactly the same.
 

Sky1981

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Not always. Dark Souls 2 is filled to the brim with absolutely awful boss runs (Executioner's Chariot, Smelter Demon, Blue Smelter Demon, Lud and Zallen, Darklurker, Sir Alonne, Ancient Dragon). The original is less bad about it but some boss runs are quite long (Manus, Four Kings). And even in DS3 there's Champion Gundyr. In Bloodborne there's Shadows of Yharnam and The One Reborn...

It's an annoying aspect of Soulsborne, but mostly intentional. I can see why a lot of people dislike it though. I never really run through the aforementioned DS2 areas because of it (and also because DS2 is just not very good anyway).
I've played 1, 3 and bloodborne.

Some are hard, but it's hardly a few days worth of hard. You'd probably down the boss at 50 tries at most. Not all boss is hard, some are straightforwards and some can be cheesed in so many ways, or just power levelled the bejesus out of them.

The boss also has no randomness. Their move is a set of combo we can learn, funny how it seems so hard even if we knew what's coming after.

But they're the closest thing to challenge in mainstream games. I dont think there's much of hard fair and challenging games out there.
 

Siorac

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Is this good?
It's okay.

It looks and sounds like Star Wars, they got the atmosphere just right in my opinion. Fighting humanoids is reasonably satisfying, batting back blaster bolts or force pushing rockets back to your enemies is always fun. The level design is good, lots of shortcuts to unlock and some secret areas to find. The story is interesting, I like the premise and some of the "behind-the-scenes" looks at how Order 66 went down. You have a lot of different lightsaber moves, and you can feel like a badass Jedi at times.

On the con side: there's tons of tedious backtracking to pad out the game length - and thus negating the good level design because you get sick of the best-designed levels if you are forced to go through it again and again for no reason other than padding -, collision detection is sometimes off, non-humanoids are very annoying to fight as their animations are hard to read and they are all equipped with bullshit charge attacks which are broken in this game. The protagonist isn't very interesting, and neither are his companions, and the game offers zero replay value because there's no build variety or anything.

If you are a Star Wars fan with a gaming PC, buy Origin Access premium for a month, beat the game and then cancel the subscription. If you're not a Star Wars fan but want a fun melee action game, then it's better than nothing and fun enough but there are better games on the market. If you don't like melee action games, stay away entirely.
 

Solius

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I’ll wait til it’s a PS Plus game then I think. Cheers.
 

Ødegaard

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Is this worth my time?
I love souls-like games and I quite enjoy action-rpgs in general, whether it's on the hard-end or the easy-end of the difficulty lack-of-slider. Anyone know if it will work smoothly on a overpowered pc or if it will have lags anyway?
From what I've seen so far it struggles on consoles, seems somewhat fun in combat but it is supposedly a fairly short game.
Are there rpg-leveling mechanics?

I dislike EA, but want to show that I like it when they make a single-player game if they are done well and without lootbox-shit.
 

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Is this worth my time?
I love souls-like games and I quite enjoy action-rpgs in general, whether it's on the hard-end or the easy-end of the difficulty lack-of-slider. Anyone know if it will work smoothly on a overpowered pc or if it will have lags anyway?
From what I've seen so far it struggles on consoles, seems somewhat fun in combat but it is supposedly a fairly short game.
Are there rpg-leveling mechanics?

I dislike EA, but want to show that I like it when they make a single-player game if they are done well and without lootbox-shit.
It's worth a play through, though not urgent. It's souls elements are light, but the combat can be fun at times.

It's not at all grindy though. You get endless skill points without trying and not a lot to spend them on.

It's basically another souls wannabe with a weird mix of weak metroidvania and uncharted. If it didn't have the SW license and some decent to occasionally great combat, it would be a miss. As it stands there's enjoyment to be had but a big sense of disappointment too.
 

Ødegaard

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It's worth a play through, though not urgent. It's souls elements are light, but the combat can be fun at times.

It's not at all grindy though. You get endless skill points without trying and not a lot to spend them on.

It's basically another souls wannabe with a weird mix of weak metroidvania and uncharted. If it didn't have the SW license and some decent to occasionally great combat, it would be a miss. As it stands there's enjoyment to be had but a big sense of disappointment too.
Any experience with a pc version?
 

Ødegaard

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No, but I've seen a few streamers play on high end pcs and the controls still struggle. It's not game breaking, but it makes the combat feel like DS1 in Blight town way more than it should at times.
Goddammit. I'm not dealing with that stuff without it being a dark souls quality game. :(
 

Redlambs

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Goddammit. I'm not dealing with that stuff without it being a dark souls quality game. :(
:lol: Probably a bit of an exaggeration, but they are sluggish. Way too sluggish to be a Jedi.

Also the force powers don't make up for it, you only get 3 and most of the time they don't actually work as they should in fights. And the other half they inexplicably don't work when they should by design. It's very weird.

But I am being a bit negative, it does have some good points and I am playing through it. Just don't expect it to be what you think in terms of souls, it's way less focused than that.
 

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I played for about an hour. Boring as feck in my humble opinion. It's like Tomb Raider. And I hate Tomb Raider. Also the endless video gamey climbing from Uncharted. Ah look, if only the empire didn't put endless amounts of climable racks everywhere, Cal wouldn't have had a chance since he'd still been stuck on that train.

Does it get better?
 

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I played for about an hour. Boring as feck in my humble opinion. It's like Tomb Raider. And I hate Tomb Raider. Also the endless video gamey climbing from Uncharted. Ah look, if only the empire didn't put endless amounts of climable racks everywhere, Cal wouldn't have had a chance since he'd still been stuck on that train.

Does it get better?
Yes and no. I'm near the end, I'm kind of dragging myself towards it though which is why it's taking so long.

There are some epic moments and fights later on, but all in all there's way too much of the negative stuff (like the climbing) to make it a great game. At it's best it's close to an 8, but at it's worst it's a 5. So all in all I struggle to give it higher than a 6 as there's just way to many bad design choices and nowhere near enough actual fighting.
 

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Yes and no. I'm near the end, I'm kind of dragging myself towards it though which is why it's taking so long.

There are some epic moments and fights later on, but all in all there's way too much of the negative stuff (like the climbing) to make it a great game. At it's best it's close to an 8, but at it's worst it's a 5. So all in all I struggle to give it higher than a 6 as there's just way to many bad design choices and nowhere near enough actual fighting.
That's too bad. I'm an absolute sucker for Star Wars though so I'll drag myself through it as well. Is the story any good at least?
 

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Yes and no. I'm near the end, I'm kind of dragging myself towards it though which is why it's taking so long.

There are some epic moments and fights later on, but all in all there's way too much of the negative stuff (like the climbing) to make it a great game. At it's best it's close to an 8, but at it's worst it's a 5. So all in all I struggle to give it higher than a 6 as there's just way to many bad design choices and nowhere near enough actual fighting.
I persevered and finished it and I agree I'd give it a 6 too. It's just so average. The good bits are bogged down in odd decisions and things that just feel unfinished or like they need a tweak. When it does get difficult it feels more cheap than challenging.

It's a decent game that's stolen ideas from better games and done them worse with a Star Wars licence. Lots of sliding though.
 

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Finished this and enjoyed every minute of it, easily the best Star Wars game right after KOTOR.
 

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Dark Forces/Jedi knight games (all of them), Rogue Squadrons, X-wings/tie fighters beg to differ. I'll add both Empire of the Shadows and Super Star Wars as games on the level too.

But very much each to their own ;)
 

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That's too bad. I'm an absolute sucker for Star Wars though so I'll drag myself through it as well. Is the story any good at least?
Not really. I mean it's ok, and some of the tiny little bits you find can be cool, but it neither does anything real with the time it's set nor anything differemt with SW at all. And the dialogue can be incredibly dull to say the least.

I'm one of those who loves spamming the talk button to hear every single line of dialogue in games, but it's no exaggeration to say I gave up doing that in this after a couple of hours.
 

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Really trying to like this game but it's testing my patience. The game start to finish is just one constant puzzle. There is no freedom to move anywhere uninhibited, every 5 paces there's another puzzle that requires you to jump, grab, climb, shimmy left or right, jump and climb up only to take 5 paces and have to do it again. It's like they played Legacy of Kain: Soul Reaver and said 'imagine if the entire game was made up of this'. The most infuriating thing is that when you complete the main objective of the map after spending 45 minutes just climbing and jumping and slowly shimmying left and right, you then have to do the whole thing all over again to get back to your ship so you can progress. The protagonist is incredibly boring and the little quips between him and the droid aren't enough to invest you. There is no respite from the constant repetitive button sequence you have to hit over and over for 60-90 minutes on every planet. I never thought I would miss walking so much.
 

evil_geko

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Dark Forces/Jedi knight games (all of them), Rogue Squadrons, X-wings/tie fighters beg to differ. I'll add both Empire of the Shadows and Super Star Wars as games on the level too.

But very much each to their own ;)
All good but like you said each to their own, none of them grasped me like Jedi Fallen Order, last one that did was KOTOR, I 100%-ed every planet and still left wanting more, amazing game.

Surely enjoyed this much more than mess that is the new SW trilogy, Cal is a much interesting character than drab that is called Rey.
 

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Really trying to like this game but it's testing my patience. The game start to finish is just one constant puzzle. There is no freedom to move anywhere uninhibited, every 5 paces there's another puzzle that requires you to jump, grab, climb, shimmy left or right, jump and climb up only to take 5 paces and have to do it again. It's like they played Legacy of Kain: Soul Reaver and said 'imagine if the entire game was made up of this'. The most infuriating thing is that when you complete the main objective of the map after spending 45 minutes just climbing and jumping and slowly shimmying left and right, you then have to do the whole thing all over again to get back to your ship so you can progress. The protagonist is incredibly boring and the little quips between him and the droid aren't enough to invest you. There is no respite from the constant repetitive button sequence you have to hit over and over for 60-90 minutes on every planet. I never thought I would miss walking so much.
Yeah, you'll spend the whole game trying to love it. Then you'll have to slide and jump to a wall it's impossible to a actually miss, unless the terrible collision detection or sluggish controls decide to play up, and remember if it wasn't Star Wars then you'd likely have stopped a while back.

When it's good, it's great. But then some terrible design decision (like real bonehead moments!) happens and you are left questioning why. It's like they overthought it, when the combat is simply strong enough to have carried a much more focused game.


All good but like you said each to their own, none of them grasped me like Jedi Fallen Order, last one that did was KOTOR, I 100%-ed every planet and still left wanting more, amazing game.

Surely enjoyed this much more than mess that is the new SW trilogy, Cal is a much interesting character than drab that is called Rey.
Yeah dude, that's fair enough. For me it's nowhere near the level of the outcast games, everything they do is better in terms of SW, but I do envy your love for this game as I desperately wanted to too.

Hopefully there will be a sequel though and they refine the game more. Because all in all, for all it's faults, it what be nice to get more games like this.
 

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I found this good to begin with but average over time.

Just find it a bit bland.
This is exactly why I never pre-ordered this and didn’t jump on the “hype train” at the start when it had just been released as felt it was going to be one of those games that starts off really well and has you instantly hooked from the get-go as you are thinking this is going to be very fun and interesting to play plus very intrigued to see how the story unfolds. Then as you go further into the game it just gets more & more repetitive doing the same thing over and over again that it ends up being average and boring that you are just hoping the game ends sooner rather than later.

I’m glad I didn’t take the plunge and save my money for something better in 2020!
 

evil_geko

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This is exactly why I never pre-ordered this and didn’t jump on the “hype train” at the start when it had just been released as felt it was going to be one of those games that starts off really well and has you instantly hooked from the get-go as you are thinking this is going to be very fun and interesting to play plus very intrigued to see how the story unfolds. Then as you go further into the game it just gets more & more repetitive doing the same thing over and over again that it ends up being average and boring that you are just hoping the game ends sooner rather than later.

I’m glad I didn’t take the plunge and save my money for something better in 2020!
It's all subjective though, unless you tried it yourself you will never know. The vast majority of reviews are very positive, massive sales, game was a great success. As I already said, I also loved it, Metroidvania like levels with Souls combat with Tomb Raider like platforming, a brilliant combination from the devs!
 
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evil_geko

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Yeah, but like the paid reviews you forget to mention that they are all much weaker versions of the systems found in those games ;)
Nah, don't agree about "much" part, and I would say weaker only about combat, as they have difficulties which is hard to make with Souls like combat.

And I was mentioning gamer reviews, not press ones, but either way, both are vast positive.
 

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I ended up putting the difficulty to the lowest because of load-times.
Played almost through it now I suspect.

I'd say its a decent star wars game that tries to mimic a lot of stuff from great games, but does so in a very poor way.
The performance and graphics are poor. It comes across as rushed beyond belief.

Gameplay consists of just puzzle after puzzle. The general lack of good shortcuts or fast travel system back to the mantis makes everything into such a hazzle. Get a new ability, immediately remember that there is something on a planet or two you can check out now but then consider the long ass way back to the ship and then realize you can just wait until the story goes back there. The worst part is that the different costumes/paint jobs are so unrewarding that looking for treasure feels largely pointless.

Enjoyable enough to play through, but I would recommend anyone who cares about money spent to wait until it is on at least 50% off.
 

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Nah, don't agree about "much" part, and I would say weaker only about combat, as they have difficulties which is hard to make with Souls like combat.

And I was mentioning gamer reviews, not press ones, but either way, both are vast positive.
The level design is weak, it's hard to see how that can be argued. It gives the illusion of being open sure, but it's all very linear. I mean I can see why people have been fooled, but anyone who actually plays and loves 'vania type games will see straight through it.

The combat misses all the main points of what the souls games do. Like variant enemies and weapons that give you the chance to actually try different styles for yourself against them. Hell, even the very limited options you get for doing that are ridiculously tied to the force pool.

As for the climbing, well, even though it's pretty much like the other games (where you can't exactly go wrong), it adds in terrible collisions and control issues.

So yeah, it's an interesting mish-mash of those game types, and one I hope gets refined, but they miss the mark on every single one. As for reviews, I don't really care what scores games ever get, but I'd be willing to bet big that you take out the Star Wars license and people would definitely see this as just another mediocre souls clone. I mean it can be very fun at times, and worth a play through imo, but there's just too many elements and design decisions that fall flat.
 

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I ended up putting the difficulty to the lowest because of load-times.
Played almost through it now I suspect.

I'd say its a decent star wars game that tries to mimic a lot of stuff from great games, but does so in a very poor way.
The performance and graphics are poor. It comes across as rushed beyond belief.

Gameplay consists of just puzzle after puzzle. The general lack of good shortcuts or fast travel system back to the mantis makes everything into such a hazzle. Get a new ability, immediately remember that there is something on a planet or two you can check out now but then consider the long ass way back to the ship and then realize you can just wait until the story goes back there. The worst part is that the different costumes/paint jobs are so unrewarding that looking for treasure feels largely pointless.

Enjoyable enough to play through, but I would recommend anyone who cares about money spent to wait until it is on at least 50% off.
Yep. One of my biggest problems is the complete lack of any interesting boss fights.


Have you played The Surge at all? I only noticed yesterday I had it for free on the PS, so have been giving it a go. I'm actually liking it, it has some flaws of course, but so far it feels more than just a sci-fi souls and certainly one of the better takes on it I've played.
 

Ødegaard

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Yep. One of my biggest problems is the complete lack of any interesting boss fights.


Have you played The Surge at all? I only noticed yesterday I had it for free on the PS, so have been giving it a go. I'm actually liking it, it has some flaws of course, but so far it feels more than just a sci-fi souls and certainly one of the better takes on it I've played.
Got the surge 1 & 2 on black Friday deals for steam. Will try them out sometime I have time to spend. :)
 

Ødegaard

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Worth a go mate. It looks confusing at first, but as always you get the hang in no time. Got some grind in it too ;)
Heard great things about the surge 2, while the surge i've mostly heard about as "great ideas done ok".
 

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The level design is weak, it's hard to see how that can be argued. It gives the illusion of being open sure, but it's all very linear. I mean I can see why people have been fooled, but anyone who actually plays and loves 'vania type games will see straight through it.

The combat misses all the main points of what the souls games do. Like variant enemies and weapons that give you the chance to actually try different styles for yourself against them. Hell, even the very limited options you get for doing that are ridiculously tied to the force pool.

As for the climbing, well, even though it's pretty much like the other games (where you can't exactly go wrong), it adds in terrible collisions and control issues.

So yeah, it's an interesting mish-mash of those game types, and one I hope gets refined, but they miss the mark on every single one. As for reviews, I don't really care what scores games ever get, but I'd be willing to bet big that you take out the Star Wars license and people would definitely see this as just another mediocre souls clone. I mean it can be very fun at times, and worth a play through imo, but there's just too many elements and design decisions that fall flat.
No one is "fooled" though, it is literally Metroidvania level design, people love that style, it isn't "bad", it is what it is, some like it, some not.

And about the rest, let's agree to disagree, if someone likes something you don't, doesn't mean he is "fooled" and can't see some "truth" about the game.