As I said previously I had no issue in having cut scenes if it progressed the gameplay/enemies/areas similarly but it was the fact that it was what we were left with to remember after a certain point - quite initially - in the game with the rest being more of the same.
It's pretty lengthy for a plat, but for the main story (which excludes Nilf/Muspel) I'm not that sure. Also not sure about it having loads of interesting areas. Nilf and Muspel were basically challenge modes (one is enemy volume, other is time limit), they didn't add anything either to the main story or any particular mechanic. Muspel in particular was like it was designed in around 5 minutes.
If I really think about it from an architect's viewpoint, it feels like they overspent time on the earlier areas and their depth and as the game went on, the depth kept going down and down and that ended with Jotenheim which was basically an empty area.

It's pretty much why I feel really strongly about this because the amount of time spent on building such a brilliant foundation took a lot away from finishing it. As I've said before, if they do the next one and hopefully another one after that in a full-fledged manner - which is saying what they set out for - then people won't have any issue with this and consider this more of a preview to a couple of sequels that actually get the best out of this world (something that we have seen in previous titles). As a standalone, it falls short for me. Even if I think as a user - the experience definitely went downhill throughout the main story. I mean, there's a fair bit of those who played this game who will say that they enjoyed the first Baldr fight - an introduction to the character - a lot more than the actual final one. That says everything.