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Gaming Starfield | Metacritic (Series X): 83, OpenCritic: 86

b82REZ

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Most of the comments on the reviews seems off; seem to be mostly critical and then give it a high score.

I wonder what SkillUp will think, he seems one of the few to be honest throughout.
 

hobbers

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Duno what’s more bizarre, the amount of undue hype it had in the first place, or the obsession with review scores from fanboys on both sides.
 

amolbhatia50k

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IGN and Gamespot gave it a 7. Can’t say I’m surprised at all.
 

amolbhatia50k

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Some reviews saying they should have done less planets with more polish and content instead of a 1000 empty spaces seems like classic Bethesda.

Still gonna buy it for PC, because feck it.
This was only to be expected. The whole idea of a 1000 worlds game with Bethesda’s not so great recent track record and general design of games that hasnt aged well, was always going to lead to something far more generic than people were expecting.
 

Redlambs

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IGN and Gamespot gave it a 7. Can’t say I’m surprised at all.
To be fair, as @b82REZ said above, if you read some of those 9/10 reviews they are actually more critical than not about the game.

Almost every review I've read so far has said the fast travel and weight mechanics are woeful and the combat is way too easy and lackluster thanks to poor AI, but is decent enough. In fact that seems to be the vast majority of mechanics are good enough. Which is par for the course for Bethesda games, but they don't then have the writing level of someone like CDPR to account for that. Although that being said, apparently there are quite a few hidden gem side quests.


This was only to be expected. The whole idea of a 1000 worlds game with Bethesda’s not so great recent track record and general design of games that hasnt aged well, was always going to lead to something far more generic than people were expecting.
Yep, though they do usually build great worlds, spreading it over 1000 planets is way too much. I think it's worse that you can't even fly to them as it's all fast travel which, as I said above, all the reviews I've read so far are very negative about.
 

Redlambs

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This ending to the GameInformer review seems to sum up all the other reviews I've read so far:

(8.5 btw)

I found navigating Starfield obtuse, both in moving around a giant map of stars and its U.I. and systems. Figuring out how to do basic tasks, like selling excess inventory, modifying my ship, adjusting crew assignments, or reaching a particular star system, often made me scratch my head. The constant need to enter menus to reach destinations hampers the sensation of seamless travel. I started to feel like it was a car dashboard where no button was where I expected it to be. But once I learned my way around, it was a vehicle that took me to some remarkable destinations.

Ground combat is central to the experience, and most players are likely to spend a significant chunk of time with a gun in their hand, even if they try as I did, to lean into persuasion and stealth for many encounters. I enjoyed the diversity of weapons, from laser rifles to shotguns that seemed yanked out of an old Western. Traversal is thrilling thanks to the jet boost packs you can wear on your back to leap and mantle through environments quickly. But gunplay feels stiff and mechanical, and enemies pursue unwise pathing and positioning that rarely leads to real challenge or tension. Pulling out the big guns and laying waste to a base of baddies is entertaining, but the action itself left me cold.

Shipborne space combat also plays a big role, and I love having a chance to tap into that craving. But I rarely encountered battles that clicked. I completely wiped out the enemy forces in moments, or the ships arrayed against me were way out of my league – there was little in between.

It took me a long time to fall in love with Starfield, and even after I did, certain aspects didn’t work for me. But the things I didn’t enjoy are vastly outweighed by my enthusiasm for this new, original science fiction universe, the breadth of its adventures, and the appeal of its many interwoven stories. Go in with the expectation that it will take some time to find your footing in such a vast gameplay space, and there’s a universe well worth discovering here.
Which is pretty much the way I'm looking at this with the last paragraph. It will be the universe and finding everything that appeals to me. Although I might be super pissed off about the space combat, I mean that isn't even hard to get right!
 

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How does it not have maps though?
A strange but bold move. You want your in-depth RPG feel, you'll have "the vendor is beside the big neon sign across from the police station" instead of a dollar sign on a map.

It would probably wreck my head really because I'm old and don't have the time for as much gaming as I want these days but it's brave of them.
 

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Watched a couple of reviews. I'm super hyped still. Think that'll do for me until I can finally play this week, want to go into this relatively blind :lol:
 

amolbhatia50k

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To be fair, as @b82REZ said above, if you read some of those 9/10 reviews they are actually more critical than not about the game.

Almost every review I've read so far has said the fast travel and weight mechanics are woeful and the combat is way too easy and lackluster thanks to poor AI, but is decent enough. In fact that seems to be the vast majority of mechanics are good enough. Which is par for the course for Bethesda games, but they don't then have the writing level of someone like CDPR to account for that. Although that being said, apparently there are quite a few hidden gem side quests.




Yep, though they do usually build great worlds, spreading it over 1000 planets is way too much. I think it's worse that you can't even fly to them as it's all fast travel which, as I said above, all the reviews I've read so far are very negative about.
Yeah exactly. For these big open world games you have some proper hook that keeps the gamer invested. Witcher 3 has brilliant writing. Zelda has sandbox gameplay systems. RD2 again writing and exploration. Bethesda’s older games were great for their time but I don’t think their recent games have moved ahead enough with the times. This seems like a more polished version of what they’ve done previously.

Also on the seconded bit - what makes the entire genre of space exploration so intriguing is the wonder. For me, the fascinating, frightening and utterly delightful feeling of taking my spaceship to one of the handful of planets / objects in Outer Wilds is one of the best in gaming, and the simple travel systems in Fallen Order, Borderlands 3 etc can never replace it. Reviewers also seem to be lamenting this feature in Starfield and saying it compares badly to No Mans Sky - I get it.
 

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A predictable shit storm because the game isn't sitting on a 95+ aggregate score. From the reviews it looks like a typical Bethesda game, and if anyone expected anything different, that's on them. It'll be great, with some glaring issues. You know, the usual.
A typical Bethesda game though should be 90+

Oblivion 94, Fallout 3 91, Skyrim 94
 

amolbhatia50k

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Having said that, for those who just want the Bethesda expeience - this seems to be something they can happily get lost in.
 

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The typical Bethesda experience is no longer the prime open world experience it was in 2011 though. Even fallout 4 felt pretty dated on 2015 coming out on the back of games like The Witcher 3. It’s a shame if this really is just typical Bethesda and they haven’t tried to raise the bar like other modern sandboxes.
 

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A typical Bethesda game though should be 90+

Oblivion 94, Fallout 3 91, Skyrim 94
Those were some other better times where critics made more sense. Skyrim would be 84 avg if reviewed by current 'critics'.
 

Redlambs

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Even the 7 by ign reads more like a 4 or 5. Ouch.
All the reviews I've read, and unlike me traditionally I've gone through a lot, are exactly like that. Every single one has a tone of disappointment, largely to do with the space travel/traversal in general, but generally about all the gameplay elements being pretty bog standard.

Very few are even going into much detail at all about the base/ship building, which were supposed to be among the highlights and why it's locked at 30fps.

It all seems so apathetic and at odds with the scores they are giving.


Yeah exactly. For these big open world games you have some proper hook that keeps the gamer invested. Witcher 3 has brilliant writing. Zelda has sandbox gameplay systems. RD2 again writing and exploration. Bethesda’s older games were great for their time but I don’t think their recent games have moved ahead enough with the times. This seems like a more polished version of what they’ve done previously.

Also on the seconded bit - what makes the entire genre of space exploration so intriguing is the wonder. For me, the fascinating, frightening and utterly delightful feeling of taking my spaceship to one of the handful of planets / objects in Outer Wilds is one of the best in gaming, and the simple travel systems in Fallen Order, Borderlands 3 etc can never replace it. Reviewers also seem to be lamenting this feature in Starfield and saying it compares badly to No Mans Sky - I get it.
In the Xbox thread Damo has posted a decent video where she talks about the space/ground traversal. It's basically all pretty static and empty. The traversal on foot stuff IS limited, but the worlds are so empty it's more a case of it not mattering because you won't want to do it rather than a problem. Which isn't a good thing in itself.
 

Reditus

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In fairness after seeing the early scores from Gamespot and IGN I assumed most follow suit and this would end high 70’s/ early 80’s.

88 meta is a good score. Still not the killer game of the year contender MS no doubt need.
 

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The praise in the reviews really do seem to being made through gritted teeth.

Must say though I love the look of ship customisation.
 

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All the reviews I've read, and unlike me traditionally I've gone through a lot, are exactly like that. Every single one has a tone of disappointment, largely to do with the space travel/traversal in general, but generally about all the gameplay elements being pretty bog standard.

Very few are even going into much detail at all about the base/ship building, which were supposed to be among the highlights and why it's locked at 30fps.

It all seems so apathetic and at odds with the scores they are giving.




In the Xbox thread Damo has posted a decent video where she talks about the space/ground traversal. It's basically all pretty static and empty. The traversal on foot stuff IS limited, but the worlds are so empty it's more a case of it not mattering because you won't want to do it rather than a problem. Which isn't a good thing in itself.
Yeah and that really reminds me of the reviews for Cyberpunk in that regard. At least this sounds like it is largely playable though.
 

Redlambs

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Yeah and that really reminds me of the reviews for Cyberpunk in that regard. At least this sounds like it is largely playable though.
A couple specifically say the combat is better than in Cyberpunk at least. But that's not really something to shout about. Especially as it seemingly has the same problem of awful AI which makes it all trivial.
 

VeevaVee

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The typical Bethesda experience is no longer the prime open world experience it was in 2011 though. Even fallout 4 felt pretty dated on 2015 coming out on the back of games like The Witcher 3. It’s a shame if this really is just typical Bethesda and they haven’t tried to raise the bar like other modern sandboxes.
Which modern sandboxes though? The Witcher maybe with storytelling and less rigid characters, but otherwise very similar. Rdr2 was incredible but had its flaws too (controls mainly).

What others are there pushing the boat out? Most seem to suffer from repetitiveness, especially side missions.
 

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Those were some other better times where critics made more sense. Skyrim would be 84 avg if reviewed by current 'critics'.
Skyrim would be an 84 if released today though. When Skyrim was released I was absolutely awed by the lore and the size of the game. More so even than Oblivion or Morrowind. There were so many possibilities, they felt endless, and the game was so good to play. Morrowind and Oblivion were great but clunky. Skyrim opened with a freaking Dragon attacking a city and it looked great.

A few years later and Skyrim feels a lot smaller. It's not endless. Each city is actually tiny.

For me, personally, it's similar to how Command and Conquer felt. At the time, when saturated in the lore, each game felt massive. Each release was an endless experience. The GDI/NOD/Allies/Soviets lore was so deep, the games were so brilliant.

But when you start to pick the games apart, you realise they are just fun games. The lore gets chipped away.

God knows what I'm on about.
 

Alock1

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Sounds like the lack of talk on NG+ is because it inherently comes with spoilers? Are there any that go into detail on it? Sounds like rolling the credits quickly is important as ng+ opens things up. Doesn't quite fit the 'play how you want' style that you usually find in Bethesda games though and nobody wants to play 30 hours before you get to the 'real' game (a la Diablo 4).

Seems they did a good job generally with graphics, performance and polish but I wish they'd used that time for quality of life stuff too. It was always going to be systems heavy but I'd prefer some options to make it easy for lazy bastards like me. Things like no maps is an absolutely baffling decision. That's not even QOL it's just standard expectation.
 

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Which modern sandboxes though? The Witcher maybe with storytelling and less rigid characters, but otherwise very similar. Rdr2 was incredible but had its flaws too (controls mainly).

What others are there pushing the boat out? Most seem to suffer from repetitiveness, especially side missions.
Both those games have moved forward in some way or another though. Zelda definitely so. But if you look at the space aspect too, there's loads of games that by far pre-date this and do way better in the "sandbox" aspect, like the X series for example (which started early 00's iirc). If you look as the adventure building aspect, there are tons of games way better than this looks. Granted not so many on console, but they are there.

It's a huge ask to tackle all the elements of course, but typically games bring something to the table. Whilst I'll personally still like this and am still hyped (and bummed I can't stay up to play it, first game in ages I've thought that about!) it's not helped by Howard hyping up special parts which clearly aren't that special.


Sounds like the lack of talk on NG+ is because it inherently comes with spoilers? Are there any that go into detail on it? Sounds like rolling the credits quickly is important as ng+ opens things up. Doesn't quite fit the 'play how you want' style that you usually find in Bethesda games though and nobody wants to play 30 hours before you get to the 'real' game (a la Diablo 4).

Seems they did a good job generally with graphics, performance and polish but I wish they'd used that time for quality of life stuff too. It was always going to be systems heavy but I'd prefer some options to make it easy for lazy bastards like me. Things like no maps is an absolutely baffling decision. That's not even QOL it's just standard expectation.
Yeah this all lines up with what I've read and think. Some odd choices going on and weirdness around NG+.
 

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The bit about the travel reminds of me the problems with fast travel.

Look at map -> Click where you want to go -> Suddenly you are there.

Personally I almost never use fast travel, so I doubt I'll enjoy this.

 

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Yeah, they always have to bump up the final score. It's nothing new. There was a guy on here once who posted one of his reviews for an online mag and it was full of disappointment and then at the end it was something like 9/10. It was a good laugh for a while!

I'm reading through a number of reviews and you can literally feel the disappointment at some of the gameplay elements through the screen. All fall back to "but it's so big and set in space!". Which, tbf, is my justification for being hyped before even playing it too :lol:




To be fair, that's not any kind of decent claim :lol:

Though in seriousness, it seems that on the PC at least it's fine for a launch. On Xbox the performance and bugs are off, but not game breaking or anything. I'll be testing both this weekend.





That falls in line with what all the reviews (even the stupid 10/10 ones) are saying. Less about the bugginess, but more about the emptyness (which makes you miss a lot of the best content apparently) and the fast travel system.
His main take away was that he couldn't wait to go back and play BG3 after writing his review.
 

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Yeah exactly. For these big open world games you have some proper hook that keeps the gamer invested. Witcher 3 has brilliant writing. Zelda has sandbox gameplay systems. RD2 again writing and exploration. Bethesda’s older games were great for their time but I don’t think their recent games have moved ahead enough with the times. This seems like a more polished version of what they’ve done previously.

Also on the seconded bit - what makes the entire genre of space exploration so intriguing is the wonder. For me, the fascinating, frightening and utterly delightful feeling of taking my spaceship to one of the handful of planets / objects in Outer Wilds is one of the best in gaming, and the simple travel systems in Fallen Order, Borderlands 3 etc can never replace it. Reviewers also seem to be lamenting this feature in Starfield and saying it compares badly to No Mans Sky - I get it.
What are sandbox gameplay systems? Probably going to get murdered for saying this but TOTK in particular gets a lot of leeway because of the Zelda tag for what it doesn't achieve as an exploration game, for all the good it obviously does. My experience on an emulator was filled with sections of vast emptyiness, basic NPC's and a lack of enemy variety for example but it's rarely ever spoken about in the reviews. Not denying it's a fantastic Nintendo game but it's not up there with the other open world games you mentioned for me. Particularly RDR2 and TW3.
 

Alock1

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The bit about the travel reminds of me the problems with fast travel.

Look at map -> Click where you want to go -> Suddenly you are there.

Personally I almost never use fast travel, so I doubt I'll enjoy this.

The best games are the ones with fun traversal admittedly. Driving in GTA, swinging in Spiderman, grinding in Sunset Overdrive - even grappling in the new Halo.

I don't think flying between planets is ever fun personally so that doesn't bother me. But I'd want the traversal around the planets themselves to be fun.
 

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What are sandbox gameplay systems? Probably going to get murdered for saying this but TOTK in particular gets a lot of leeway because of the Zelda tag for what it doesn't achieve as an exploration game, for all the good it obviously does. My experience on an emulator was filled with sections of vast emptyiness, basic NPC's and a lack of enemy variety for example but it's rarely ever spoken about in the reviews. Not denying it's a fantastic Nintendo game but it's not up there with the other open world games you mentioned for me. Particularly RDR2 and TW3.
You're not wrong. The exploration in TotK was rubbish for anybody who already experienced the same novelty in BotW. Critics didn't mention it at release but the fact so few are still talking about TotK speaks volumes to me.
 

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I haven't read an explanation that deep, but you basically pick a planet to fast travel to and get a loading screen. I think you must be able to fly around that planet though and find things in orbit to do. Taking off/landing is all pre-canned too which is disappointing, although not a massive deal as much.
Surely you must. There's plenty of gameplay of the player flying around in the ship taking down pirates or whatnot, so I had assumed you could at least fly around the solar system you are in. Strange.
 

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You're not wrong. The exploration in TotK was rubbish for anybody who already experienced the same novelty in BotW. Critics didn't mention it at release but the fact so few are still talking about TotK speaks volumes to me.
Yep, TotK is great, but it is basically an expansion to BotW. That is why BG3 should win GOTY as we didn't get this great of a cRPG for a long time.
 

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I haven't read this thread so it's probably been posted but I just want to tag @Redlambs and share this:

https://www.eurogamer.net/starfield...tent-experience-on-xbox-series-x-and-series-s
I've read that. A lot of hit and some miss as expected, but seemingly polished and nowhere near as buggy as expected which is a nice surprise. I'll be trying this out on the X next week, though I won't be comparing it to the PC version since it's obviously not fair.

But all in all, bar the awful 30fps and draw distance issues, it seems that it's a decent launch technical wise which is great.


What are sandbox gameplay systems? Probably going to get murdered for saying this but TOTK in particular gets a lot of leeway because of the Zelda tag for what it doesn't achieve as an exploration game, for all the good it obviously does. My experience on an emulator was filled with sections of vast emptyiness, basic NPC's and a lack of enemy variety for example but it's rarely ever spoken about in the reviews. Not denying it's a fantastic Nintendo game but it's not up there with the other open world games you mentioned for me. Particularly RDR2 and TW3.
TW3 isn't really a sandbox and RDR2 can be considering a light one but in a different way to Zelda. Zelda lives and dies on people's creativity and what you can come do with it. You are given the tools and left to get on with it, and it all works, that's real sandbox. It's like Gmod on PC, absolutely wonderful game but you'd play it and wonder what the feck it is and give up in minutes. Those games, like any genre, aren't for everyone.

Starfield has had a lot of hype about it's sandbox nature, but it turns out it's heavily restricted on that front. Which is a big shame, and it is a lot like CP and Bioshock:Infinite where they promised all sorts of wonderful stuff and come up short. That doesn't mean it's not going to be a great game though, but it definitely is weird at just how restrictive some of the aspects like space travel is considering they made a huge deal about the ships and building them.


Surely you must. There's plenty of gameplay of the player flying around in the ship taking down pirates or whatnot, so I had assumed you could at least fly around the solar system you are in. Strange.
Nope. Look in the Xbox thread at the video Damo posted. It's woefully static, the area above planets are basically rooms.
 

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I've read that. A lot of hit and some miss as expected, but seemingly polished and nowhere near as buggy as expected which is a nice surprise. I'll be trying this out on the X next week, though I won't be comparing it to the PC version since it's obviously not fair.

But all in all, bar the awful 30fps and draw distance issues, it seems that it's a decent launch technical wise which is great.
Admittedly I didn't read beyond the headline. I just saw the opportunity to slip you a potential banana skin and thought I can't pass that up because I might not get another chance for a while :)
 

Redlambs

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ACG really likes it which gives me hope

I'm losing my life to the ship and weapon customisations. The ship stuff in particular is right up my alley, which is what makes the actual use of it disappointing :(


Admittedly I didn't read beyond the headline. I just saw the opportunity to slip you a potential banana skin and thought I can't pass that up because I might not get another chance for a while :)
Fair enough mate :lol:

Better luck next time!