mariachi-19
Full Member
Anybody used the Kart track yet? It's alot of fun!
March, you're such fanboy.
Die.
SiroccoWhat's in this one?
I dunno. Probably. I wouldn't be surprised if PD has amassed a huge catalogue of car and track data by now, but just won't release it until GT6. In fact apart from skins, I doubt very highly that they put any cars or tracks into the game past April 2010. That's nearly two years of modelling since and they've expanded their business since. We're probably getting 2 or 3 of the 10 cars made each month. We'll probably get another two tracks as well before they say enough is enough and hold on to the rest.Is that track from that old trailer where they were unloading, a Toyota was it, from a ship at some dock complex or other? Car pack looks nice.
Thats mental driving that fast in the dark. Do you really think thats actual gameplay by someone or computer generated one? It was completely flawlessI just came across this video. When this game gets all of its schnizzles right, nothing else comes close.
Around 3 mins in, if you don't know that track you're a goner.
Everything I had to say about the game I said before it's release. Owning a PS3 and being a driving game fan, I really wanted something worth buying a wheel for and enjoying.They totally rushed the experience for both A & B-spec modes and nobody can dispute it. Yeah you had to have some levelling system in order to make the game long, thats fair enough but there is zero balance in the whole thing, its just a massive grind.
They had two options basically, lower the xp for each level or give it bigger xp bonuses OR stick in more events. Now they stick more events up in the seasonal stuff but the rewards still aren't big enough and your done with them in one session.
They also tried to patch up the xp system by introducing the login bonus stuff and it helps but its still such a massive grind of a game.
GT5: Epic Grind.
Nobody disputes that the game was seemingly rushed. They tried to cram too much into one game without actually sitting back and thinking, what can we put in realistically. They've also realized they need more than 100 staff to develop such a large title. Turn 10 has 250+ and outsourced modelling.Rushed decisions and being told the game has to finally come out.
I'm not saying that is the case*, I'm not saying I know that*, I'm just saying it's a possibility.
*You know, before I get jumped on again for suggesting things that might actually be reality.
Most everyone is a perfectionist in the game development world, just most don't get the leeway. He would have had many deadlines, just missed them all. It was badly thought out from the start, the planning must have been shocking.I thought Sony were as much to blame as PD. The 3D implementation is something they pushed for which was a complete waste of time. It was only there to shift their new 3D televisions.
They also should have laid out set dates to have the game ready by.
It's all well and good giving somebody a open plan, but when you're a well known perfectionist like Kazanori, and you have a reputation of a developer that pushes a single platform title to heights and popularity that it has no right in achieving 'in comparison to most racing titles', somebody right up the top needs to step in and put a deadline date down. Otherwise he'll just keep going until it's as good as he can do. I mean the man even said if it was his choice, he wouldn't have released it until this year.
To get a general idea of how particular he is, the game has probably the most updates of this console generation and it's only been out for 15 months. This includes 2 months of down time due to the earth quake.