Never say sorry for rambling! I'm about to ramble myself
I actually agree with a lot of what Jim says in that review, and that includes the weapons. Well mostly. He makes an excellent point, that the weapon system is designed to make you (much like you can, though not forced in Dark souls) learn and adapt. In fact the whole game is actually that, the main point a lot of the detractors seem to miss for one reason or another, it's about adapting and surviving. But what it can do, if you don't embrace that or if you just don't have the patience/like for that kind of thing, is make you wary of using certain weapons and in fact missing out. That is a very good point he made. Luckily for me, and it seems most, I thrived under those rules and the reason is because the world is so consistent. Sure you lose a lot of weapons, but if you take a few seconds to plan your next move, you don't necessarily need a lot of weapons (which, btw you can carry loads of anyway). But I did find myself falling foul of that early on, keeping weapons and not exploring their use. The weapon degrading is a very good idea for me, but it does need tweaking imo. However, it all works in sync, because going in with weapons is not the only way forward. The way the Witcher deals with weapons is far worse btw, because in that they don't even matter at all. I'd rather have the option and have to keep switching, than stuck with the same old shit seeing loads of potentially cool stuff just be absolutely pointless.
Which brings us to the biggest problem of his review, the rain. The rain and the issue of it is perhaps the biggest thing that sums up what people miss about this game. He calls it a "silly Nintendo touch" put in for the sake of it. He was completely wrong and people still read the rain wrong. For a start, he clearly didn't understand that you can read the rain and tell when it's coming, through clever audio and visual design and when to maybe not climb. He doesn't mention at all using the shield slide in the rain to actually travel quicker (try across a field) or that in doing that you open up new combat options. He didn't acknowledge that the world is far more filled than people understand, so instead of climbing use that opportunity to explore, or what about the survival element? Unlike most games that either force you to find a campfire, or open up quick travel (which you can do here too) losing time and progress, you can just find shelter and build a camp fire and then skip the rain or use the time to prepare. He clearly didn't realise that if you want to not put the time and effort in to learn this stuff, then just look at the fecking weather forecast his screen shots show yet he never once mentions! It is a survival game at heart, that's the part he specifically mentions in his review and then blatantly misses. Again this is far more consistant and interesting a mechanic, than say Horizon, where one minute you are climbing mountains and the next minute you can't climb a fecking rock
So what do you want these guys to do? Knock a few points off for those who might not 'get' the point of fully functioning design choices? Fine. But then what about our old mate Jim here adding a few points for those that do? Is that not then a thing?
I've always been one of the biggest critics of reviewers on here, by quite some way. I've dealt with these guys and I know how it works. As a gamer, I'm also very wary of being stung, after all despite the fact Skyward Sword is still a great game, it definitely did get the 'Nintendo' treatment. BotW didn't specifically because of this though, it's a bonafide masterpiece. Through the whole game you still will never learn all the little things that make the eco system work, just look at some of the youtube vids or watch some of the talks done by game designers/developers. Sure people can dislike it and not agree, that's absolutely fine, in fact that's great as it's what keeps things moving forward. But expecting people to drop points because of what some players 'might' think? That's not cricket for me. Not if it doesn't work both ways at least. Consistency.
BTW, for balance, let me point out I do watch and read a lot of his stuff. His Splatoon 2 review is very reflective of how I think, though even in that he fails to understand the idea of the Salmon run. This is why I chose to have a little fun the second his name was mentioned