Yeah, most games use them to varying degrees. But not to the extent of Astros. That game really is a showcase for the controller. There are a few games where you handle guns (Control, Black Ops Cold War, etc) and the triggers vary in resistance depending on what type of gun you're using, which is quite neat. I think there are also a few driving games that use haptics, which will give you a different feel depending on what sort of surface you're driving on.
Spider-Man Miles Morales does use the triggers and haptics but I didn't find them particularly impressive. It's still early days, so I still think developers haven't fully got to terms with it all yet. Hopefully, it will be better utilized further down the road. Because the tech is really great.
But Spider-Man is an incredible game, regardless of the haptics/triggers.