Gaming PS4 vs Xbox One - The suckiest thread in the history of suckyness

Which one will you buy?


  • Total voters
    538
I just seen The Division isn't even released till q4 2014 :( Not even excited about the launch of the consoles anymore.
It's a pretty lame line up to be honest. I'm more excited about gta4 and the football games coming out over the next couple of months than any of the next gen launch title.

Unrelated question, but is the witches series available on the ps3? And if so, how good is it?
 
It's a pretty lame line up to be honest. I'm more excited about gta4 and the football games coming out over the next couple of months than any of the next gen launch title.

Unrelated question, but is the witches series available on the ps3? And if so, how good is it?

Do you mean the Witcher by any chance? If so then no it isn't as far as I know.

All these sold out reports are scaring me, I'm off to pre-order a PS4 over my lunch break.
 
Cheap, old technology. PSWii and Xwii spring to mind.

;)

No, well this is the bit I don't get. Cell was apparently hard because you HAD TO multi-thread everything. So what do we have now, a CPU where you have to multi-thread everything because each individual core is so weak. You can't just chuck a main game loop at these CPUs as you can at a high clocked i7. The problem is, that these shitty little cores are weaker than the SPEs designed in the early 2000s, and you cannot throw a pure PC engine with a beefy i7 in mind at them, because it isn't going to work, just like it didn't work with Cell. So, what's the fecking point? Cerny goes on that now it's a standard architecture that is easy to develop for, well guess what, no fecker writes x86 code, the compilers do, so where is the benefit? Why go almost 8 years making developers jump through hoops to give them now the same hoops just smaller ones? Sorry, but I don't get it, the only advantage I can see is that these x86 cores can directly address the main pool of RAM (which SPEs cannot), why not just increase the number of improved SPEs with each having say double or quadruple of the local store? A 16 core Cell would blow these pieces of shit out of the water, heck a current 8 core one does.
 
Sony have gone with the low risk strategy and you can understand from a business point of view why. The absolutely needed a stable, developer friendly platform with quicker development times, the last thing they wanted to do was create the most powerful unit possible, overprice it and not have any worthy games for the first year......basically they didn't want a repeat of the PS3 launch.

The hard facts are they have matched and beaten their direct competitor in regards to spec and price. That might be the easier route and it might not be the route that pushes gaming forward right now but its still gonna cell sell.
 
Still life in the old 'Get them quick before stocks run out!' trick I see.

Some of the big box retailers in my area have already stopped taking pre-orders. Amazon is listing that pre-orders from now on won't be delivered at launch, i.e. they're out of launch systems.

Marketing trick or not, there's clearly a high demand and I'd rather be safe than sorry. I was always going to buy it at some point anyways.
 
http://www.technobuffalo.com/2013/0...e-recording-feature-is-free-xbox-ones-is-not/

Both of the next generation consoles from Sony and Microsoft feature an element of game recording and sharing built into their respective operating systems. Players will essentially be able to instantly record and post gameplay moments to their favorite online outlets.
News broke yesterday that, much like everything else on the console, the ability to record game footage on the Xbox One lies behind the Xbox LIVE Gold paywall. That means players will need to drop an additional $60 a year, at MSRP, in order to gain access to this feature.
Today, Sony’s President of Worldwide Studios, Shuhei Yoshida, clarified on Twitter that the PlayStation 4′s game DVR feature will be part of what players get when they buy the console. Own a PlayStation 4? Good, you won’t need PlayStation Plus in order to record your gameplay footage.

It’s almost like Sony is waiting for Microsoft to announce a stance on a given feature before they jump out and clarify their own cheaper, friendlier or free model. The Xbox One is $100 more expensive than the PlayStation 4 at launch, requires a Kinect and hides most of its community and video features behind a paywall.
We’ll have more on both consoles as it comes.

:lol::lol:

PS4 FTW noobz!
 
a stable, developer friendly platform with quicker development times

How is this more developer friendly and how does it allow for quicker development times? This is the point I was making, it doesn't! If anything, both of these consoles are following the Cell model - multi-threading, not just on CPU but now also on GPU. If anything, they are more complex to deal with apart from that being able to directly address the main RAM pool.
 
How is this more developer friendly and how does it allow for quicker development times? This is the point I was making, it doesn't! If anything, both of these consoles are following the Cell model - multi-threading, not just on CPU but now also on GPU. If anything, they are more complex to deal with apart from that being able to directly address the main RAM pool.

Yeah but the new XBOX will be better at multi tasking.
 
I've got a pre-order down with Amazon for a PS4 but unless I see more games that appeal to me in the lead-up to launch, there's every chance I'll cancel it and wait for the console to get into it's stride. I'm sure a lot of people are in a similar boat so I'll be very surprised if people pre-ordering for the forseeable future will end up disappointed at launch.
 
I've got a pre-order down with Amazon for a PS4 but unless I see more games that appeal to me in the lead-up to launch, there's every chance I'll cancel it and wait for the console to get into it's stride. I'm sure a lot of people are in a similar boat so I'll be very surprised if people pre-ordering for the forseeable future will end up disappointed at launch.

I'm not expecting to use it for gaming much off the get go, never been a Killzone fan at all.

Infamous second son is probably the first game coming out that really appeals to me.
 
How is this more developer friendly and how does it allow for quicker development times? This is the point I was making, it doesn't! If anything, both of these consoles are following the Cell model - multi-threading, not just on CPU but now also on GPU. If anything, they are more complex to deal with apart from that being able to directly address the main RAM pool.

If Cerny, system architect is telling me its an easier platform to develop on then I'm believing him.
"There were two goals with PS4. The first is building the most accessible console we can, because the easiest games console to develop for will get you the best games in year one," he says.

"At the moment there are 140 games in development for PS4. We have the strongest line-up of any PlayStation platform, and that's what accessibility will do for you. I've read articles where indie developers say they have been able to port their code to PS4 within four weeks. And I've read articles where major triple-A developers say they've been able to port their games over in two months."
Then theres the actual guys developing for it.
In March, games industry publication Develop asked a panel of industry professionals to describe their experiences developing on PS4. Avalanche's chief technical officer Linus Blomberg said "compared to the PS3 it's a walk in the park". Codemasters producer Clive Moody said the console was "workable straight away". Climax Studios chief executive Simon Gardner said "it's much easier to develop for - the tool chain is an advancement over the PS3 and everything about it is slicker, simpler and much more developer friendly".
 
Did anybody watch the Twitch TV Project Spark demo?

It looks incredible. Beautiful game with huge potential. Very smooth, easy to use controls - but also with optional depth which will produce some outstanding mini-games.

I'm surprised how impressed I was.. They showed some great stuff in the creating mode, but then showed a number of levels already created - looked seriously awesome. Hopefully a youtube will go up soon and you guys who missed it can check it out.
 
If Cerny, system architect is telling me its an easier platform to develop on then I'm believing him.

The problem is, it makes no sense. How is splitting your code over 6 shitty x86 cores any different to splitting your code over 6 SPEs? Direct memory addressing and caching aside that is. Cell didn't have 8 PPEs for a bloody good reason (even though that's what IBM wanted..... Toshiba told them to feck off).

Then theres the actual guys developing for it.

So better development tools and environments then?
 
http://www.twitch.tv/project_spark/b/442849424

Here's the archive link guys.. For those who don't fancy watching the full thing, I'd suggest jumping to 37 minutes in - they show off a few levels already made, including the side-scrolling platformer Limbo.

It's free to play on Xbox One, Xbox 360 and Windows 8. New features coming at Gamescon, and you can sign up for the BETA too.

I'm sure there will be a Sonic remake within the first 2/3 days of this being put in beta.
 
Limbo free to play on Windows 8?

Bastard. Already bought it.
 
The problem is, it makes no sense. How is splitting your code over 6 shitty x86 cores any different to splitting your code over 6 SPEs? Direct memory addressing and caching aside that is. Cell didn't have 8 PPEs for a bloody good reason (even though that's what IBM wanted..... Toshiba told them to feck off).



So better development tools and environments then?

To be fair their tools usually are a piece of shit, so building an entry-level pc and using a lot of the graphics pipelines already established will definitely make them infinitely better.
 
To be fair their tools usually are a piece of shit, so building an entry-level pc and using a lot of the graphics pipelines already established will definitely make them infinitely better.

Yes, I agree, due to RSX developers were forced to farm tasks off to the Cell to get things at parity, so a much better GPU (one not now below par with the Microsoft product, but stronger) helps with that, but I still don't understand the weak x86 core shit. How does it being x86 make it easier to develop for? Cerny said something along the lines of "because we are now using the most understood ISA, the x86, developers will be able to get up an running faster." These processors don't even understand x86, they are like little virtual machines translating (read wasting silicon budget) x86 ISA into their own ISA, and nobody out there is writing in x86 ASM in any case. The only valid reason in the inability of an SPE to directly address memory, instead having to DMA data and code into its own local store, and then being limited to that - but there are valid reasons why Cell works like that, and any developer should by now know exactly how that works.

Look at this, from SOE nonetheless (regarding Planetside 2)....

"To engineer the game for the PS4 is a lot easier because you have a consistent set of hardware that you're optimising against," Higby explained. "It really is a challenge to optimize high-end PC games to be able to work on the pantheon of hardware that's available to players nowadays, it's just insane.

"The PS4 is a much more consistent, stable platform for us to be able to develop for. The big challenge with the PS4 is its AMD chip, and it really, heavily relies on multi-threading. We have the exact same kind of Achilles heel on the PC too. People who have AMD chips have a disadvantage, because a single core on an AMD chip doesn't really have as much horsepower and they really require you to kind of spread the load out across multiple cores to be able to take full advantage of the AMD processors.

"Our engine sucks at that right now. We are multi-threaded, but the primary gameplay thread is very expensive. The biggest piece of engineering work that they're doing right now, and it's an enormous effort, is to go back through the engine and re-optimise it to be really, truly multi-threaded and break the gameplay thread up. That's a very challenging thing to do because we're doing a lot of stuff - tracking all these different players, all of their movements, all the projectiles, all the physics they're doing.

"It's very challenging to split those really closely connected pieces of functionality across in multiple threads. So it's a big engineering task for them to do, but thankfully once they do it, AMD players who've been having sub-par performance on the PC will suddenly get a massive boost - just because of being able to take the engine and re-implement it as multi-threaded. "I'm very excited about that because I have a lot of friends, lots of people who are more budget minded, going for AMD processors because nine times out of ten they give a lot of bang for the buck. Where it really breaks down is on games with one really big thread. Planetside's probably a prime example of that."

He's moaning about an x86 processor in exactly the same way as they moaned about Cell. So, what the feck is x86 bringing to the table here? It's Cell that should have already taught them to do this.
 
That looks quite impressive. Considering its only pre alpha as well the final version should look amazing.
 
Checkout this new behind the scenes video of Ryse, my wife plays Boudica the Barbarian Princess.



That's fascinating. I don't know how good the game will be but the sort of techniques they use blow me away. I always just imagined a person sitting in a booth with a microphone next to them. :D
 
Xbox One no longer requires Kinect to function

In addition to reversing its used game DRM policies for Xbox One, Microsoft has revealed that the console will no longer require Kinect to function. In our latest Ask Microsoft Anything, Xbox Corporate Vice President Marc Whitten revealed that Xbox One owners will be able to use all of the console's core functions regardless of whether the new Kinect sensor is connected. Naturally, many of the tentpole features of the new Kinect, such as player identification, voice commands, etc., will be disabled as a result, but players will still be able to play games and access entertainment content.

The news represents yet another significant revision to the company's next-gen strategy. Shortly after E3 in June, Microsoft announced that it had revised its plans to restrict used games and require a constant online connection in order for the Xbox One to function following backlash from the fan community. What remained unclear, however, was whether owners would still be obligated to have the Kinect sensor connected and, perhaps more importantly, what would happen if the peripheral became damaged or ceased to function.

Most importantly, Microsoft's decision to abandon mandatory Kinect connectivity opens the doors for a cheaper, Kinect-free version of the system.

To see Whitten's answers to questions about the system's gameplay DVR functionality, cross-platform achievements, and more check out the full AMA.

Below are the quotes regarding Kinect from IGN's AMA

Since Kinect must be plugged in for the Xbox One to function, what happens if your Kinect breaks? Like if it falls off the top of your TV onto a hardwood floor or something? Will the console cease to function?


WHITTEN: Xbox One is designed to work with Kinect plugged in. It makes gaming better in many ways – from the ability to say “Xbox On” and get right to your personalized homescreen, to the ability to control your TV through voice, Smartglass and more. Kinect allows you to search for your content, instantly move between games and your personalized dash and more with just your voice. Kinect helps you pick up and play by automatically knowing which controller you have in your hands. No more need to interrupt your friends game or navigate through multiple UI screens to sign in and tell the system which controller you are holding. It will even bind the controller to the console if its currently unbound – no searching for special buttons! Of course – these are just a few of the system wide benefits of having Kinect. Games use Kinect in a variety of amazing ways from adding voice to control your squad mates to adding lean and other simple controls beyond the controller to full immersive gameplay. That said, like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.

How “off” can Kinect be when the system is in use?


WHITTEN: You have the ability to completely turn the sensor off in your settings. When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue.

So, you still have to buy the Kinect along with the Xbox One console - but for those who are concerned about it being used to spy, or to advertise, or to stop them watching media then there is some comfort for you here.
I don't see it as a big deal, but enough people complained about the Kinect's potential ability to spy so I guess this is for those people..
 
At the end of the day, people should be more worried about Google knowing exactly what time of porn they watch, than Microsoft knowing they spend 10 hours a day playing video games.

But there is something creeper about a semi-sentient computer always watching you. It probably has a big red eye too.
 
At the end of the day, people should be more worried about Google knowing exactly what time of porn they watch, than Microsoft knowing they spend 10 hours a day playing video games.

But there is something creeper about a semi-sentient computer always watching you. It probably has a big red eye too.


Give some patents M$ filed, i wouldn't like Kinect being always on. e.g. Using Kinect to monitor the amount of people in a room so you did not break movie rental licenses..
 
It really is a 180 this thing. I actually wouldn't be surprised if they made this move with a view to a kinectless package within the 1st year if sales are dissapointing, why else take away the need to have it always connected but not provide a cheaper bundle on release.
 
It really is a 180 this thing. I actually wouldn't be surprised if they made this move with a view to a kinectless package within the 1st year if sales are dissapointing, why else take away the need to have it always connected but not provide a cheaper bundle on release.

Seems the likely reason really.
 
Is there anything they've not done a 180 on? Seems they've changed everything that made the console different to the PS4.
 
I can sense a price slash within the first few months as with the original. Wonder if they'll be brave and admit they are scared by slashing the price before launch.
 
So basically everything they stated was great about the xbone they have now down a 180 on due to public backlash :lol:
 
Anyone know when launch dates and titles are likely to be announced? Gamescom is next week isn't it?