Gaming PS4 vs Xbox One - The suckiest thread in the history of suckyness

Which one will you buy?


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They have FIFA. Personally I think the previous generation of consoles entirely missed the point of what makes a console great. Having some mates round and relaxing on a tv. Splitscreen man. Give me some fun split screen games!
 
They have FIFA. Personally I think the previous generation of consoles entirely missed the point of what makes a console great. Having some mates round and relaxing on a tv. Splitscreen man. Give me some fun split screen games!

Agreed. There's a reason the Wii and Guitar Hero/Rockband sold like hotcakes. Games that are fun to play with other people. Not that either was all that great, but they were designed as a social activity and were successful because of it.
 
The cloud is more about dedicated servers advantages than processing but still this is a big improvement over last gen consoles with peer to peer.

Offloading cpu tasks for the world will allow the CPU to concentrate on the latency sensitive tasks which will help it a lot seeing as it is underpowered.

I would expect Sony to have a similar system in place so I don't think it will be an xbox exclusive advantage.

It is welcome in the console space for me in any case.
 
So I've not been following this thread. Apart from the usual (Weaste shilling), has anything interesting happened?

Or have we all just accepted these under powered, watered downed PCs are a bit of a shit way to (likely) end hardware generations whilst ripping us all of yet?
Ripping us off? Consoles are far more reasonable and less hassle free in my experience than top drawer gaming PC's. No dealing with that horrible thing called windows, no need to buy peripheral crap and no need to pay through my nose updated my pc's graphics card again and again. I can sacrifice a bit of graphical power for simplicity in my gaming experience.

Also, consoles do come out with some brilliant games as proven by the last of us.
 
Yes, you are right in that, but how many games can use that, and also, what stops the PS4 using the "cloud" apart from it not being free?

I wouldn't get too hung up on this cloud thing, it's really a PR nonsense. It's "Yes, our box is shit, but....... the cloud".

I dunno, I was under the impression that PS4 wasn't intent on making use of cloud gaming; probably because I just haven't heard it mentioned. Microsoft certainly have a vastly superior infrastructure of servers available; there are certain advantages to being big, bad Microsoft when it comes to such matters and in this sense the Xbone is far outperforming the PS4.

How many games can use it? I've no idea - few or none? The console isn't even out yet though so I don't see how that's relevant; I've read many times that cloud-supported gaming is the future and I see no reason not to believe that. The notion of the processing load for gaming being taken away from the small, quiet, cold little boxes in people's living rooms and outsourced instead to dedicated, powerful servers with no such restrictions is one that surely makes a lot of sense. Why is it just PR nonsense?
 
Sony have Gaikai. They have the servers and will use them if there's something to be gained.

Also now after MS' u-turn their games will work offline. So far the cloud is just a DRM. Like EA and Sim City. That game was going to use the cloud to do some heavy computations and stuff. Turned out it did nothing of the sorts. So I wont be so fast to lap up every marketing bullshit Microsoft throw at me.
 
Ripping us off? Consoles are far more reasonable and less hassle free in my experience than top drawer gaming PC's. No dealing with that horrible thing called windows, no need to buy peripheral crap and no need to pay through my nose updated my pc's graphics card again and again. I can sacrifice a bit of graphical power for simplicity in my gaming experience.

Also, consoles do come out with some brilliant games as proven by the last of us.

I'm sorry, your post quotes mine but (apart from drawing your own conclusions to the rip off bit) has nothing to do with anything I said. Mistake?
 
Such an odd argument this is. Clearly consoles have their benefit for some and PC's have their benefit for others. They're not really very comparable because they tailor different markets.
 
I'm sorry, your post quotes mine but (apart from drawing your own conclusions to the rip off bit) has nothing to do with anything I said. Mistake?
Not at all. You seem to be very anti console. They serve a different purpose. Hence their huge popularity.
 
I'm a PC elitist bastard but I really admire that next gen consoles making a big step to catch PC's for one, maybe two years.

If funds allow me to spend on another platform, I will gladly buy PS4. Xbox One is also promising after few improvements, but Microsoft certainly left that bad impression in hearts of gamers, already. (especially, oldschool ones)
 
Sony have Gaikai. They have the servers and will use them if there's something to be gained.

Also now after MS' u-turn their games will work offline. So far the cloud is just a DRM. Like EA and Sim City. That game was going to use the cloud to do some heavy computations and stuff. Turned out it did nothing of the sorts. So I wont be so fast to lap up every marketing bullshit Microsoft throw at me.

So because Sim City was executed poorly that's that for the cloud then, is it?

Technology doesn't get held back so easily.
 
So because Sim City was executed poorly that's that for the cloud then, is it?

Technology doesn't get held back so easily.

The problem I see with it is what happens to a game that heavily uses cloud compute and your net connection goes down? Does the game stop working? Does it just downgrade what it does?

What happens say if you lose your job and you have to cancel your net connection?
 
The problem I see with it is what happens to a game that heavily uses cloud compute and your net connection goes down? Does the game stop working? Does it just downgrade what it does?

What happens say if you lose your job and you have to cancel your net connection?

I don't see a problem with it downscaling like PC games can do at ease.. the games will still look a lot better than current gen with no cloud help, so it's not like you'll suddenly be looking at poor graphics.
 
I'm a PC elitist bastard but I really admire that next gen consoles making a big step to catch PC's for one, maybe two years.

If funds allow me to spend on another platform, I will gladly buy PS4. Xbox One is also promising after few improvements, but Microsoft certainly left that bad impression in hearts of gamers, already. (especially, oldschool ones)

Catch? Hardly.

Graphics quality has been vastly held back by the last gen, these consoles will show us what was achievable about 4 years ago.

Of course, price and lifespan and all that factor in, but let's not kid ourselves that this new gen is any kind of big leap. Of course things will look more shiny and new, and that's always a good thing. But sadly due to a number of factors, these machines really are a stepping stone and nothing more. Even Weaste can't argue with that.
 
The problem I see with it is what happens to a game that heavily uses cloud compute and your net connection goes down? Does the game stop working? Does it just downgrade what it does?

What happens say if you lose your job and you have to cancel your net connection?

It will be interesting. I mean it depends on what sort of tricks they will use cloud for. It can't just be a PC style scaling down, well not as easily. It will have to be designed in from the start I'd have thought and add a layer of complexity.
 
The problem I see with it is what happens to a game that heavily uses cloud compute and your net connection goes down? Does the game stop working? Does it just downgrade what it does?

What happens say if you lose your job and you have to cancel your net connection?

I'd imagine you'd get kicked from such a game if you lost connection. What do WoW or CoD players do when their internet's down? It's up to the individual to ensure they have online access not the games or console producers.

If a modern day gamer doesn't have the internet then that's his Ihni binni dimi diniwiny anitaime. This isn't 2003.
 
This gen there were sites and raving fanboys comparing both consoles' multiplatform games screenshot by screenshot to see which had a tad better AA or less blur etc. Now it's all going to be even more ridiculous. Now they'll compare stuff we can't see. AI, "physics" and the like. Even though AI hasn't moved an inch and not because of lack of processing power too.
Look, zombies in my game are smarter than zombies in your game...hah, can't wait for the amount of stupid this will generate.

So because Sim City was executed poorly that's that for the cloud then, is it?

Technology doesn't get held back so easily.
No, it wasn't executed poorly, it was a veiled attempt at DRM, they basically lied that they need the cloud for heavy computations (AI and stuff)
 
http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

id Software technical director John Carmack is impressed with the Xbox One and PlayStation 4, but said he hadn't done enough benchmarking to crown a winner in the next-gen console war during his infamously lengthy QuakeCon 2013 keynote address.

Carmack kicked off his speech by addressing the "elephant in the room," discussing the arrival of a new console generation to a crowd of attendees at the largely PC-focused event. He's optimistic about the coming console cycle, commenting that it's "obviously going to be a good thing for gamers, developers, and an excellent thing for AMD." He said he hasn't run quite enough tests on the hardware for the two consoles, but said they're both "very close, and very good."

When asked for an A-over-B comparison, however, Carmack is slow to judge.

"It's almost amazing how close they are in capabilities, how common they are," Carmack said. "The capabilities they give are essentially the same."

He confessed that in the current generation of consoles, he preferred developing on Xbox 360 — its development tools, in general, "felt better," Carmack said. He's optimistic about the backend changes that Sony has enacted in previous years, though, and that he's seen the company making "large strides" towards courting developers and making their tools more accessible for them.

Carmack also commented on Microsoft's always-on Kinect and recently reversed DRM policies for its upcoming Xbox One. He says the concern over having the Xbox One's Kinect always watching them will, in retrospect, turn out to be a fairly brief concern, comparing it to the short-lived controversy over the inclusion of GPS locators in modern cell phones. On the subject of the Xbox One's former DRM regulations, Carmack said he falls "a bit on the side of the witch hunt was a bit unjustified, there." Optical media, he argues, will be extinct in the gaming world sooner rather than later.

"The future is obvious right there, and it will be good for us in general," Carmack said.

He's less of a defender of the Xbox's focus on Kinect, an interface he said he's still "not really sold on."

"I recognize that what my needs and desires as a game developer or what I use the technology for might not cover the broad consumer base that they're looking for, so it's their play to make," Carmack said. "I think Kinect still has some fundamental limitations with the latency and frame rate on it. Interacting with it is still ... when you interact with Kinect, some of the standard interactions — position and hold, waiting for different things — it's fundamentally a poor interaction.

"One way that I look at it is — I used to give Apple a lot of grief about the one button mouse," Carmack added. "Anybody working with a mouse really wants more buttons — [they're] helpful there. Kinect is sort of like a zero button mouse with a lot of latency on it."

Carmack also expressed a desire to spend more time with the other gaming platforms on the market — a prospect he admitted to not having enough time to explore. He said he wanted to get last year's Doom 3: BFG Edition on the Wii U and PlayStation Vita, but their limited install bases couldn't generate enough interest "on the publishing side." He's not especially bullish about the future of handheld gaming as a whole, arguing that its being dwarfed and strangled by the booming mobile gaming market.

"Everyone's carrying a pretty good gaming platform already," Carmack said, "and trying to get a new one in there is kind of a harder sell."
 
AI, "physics" and the like. Even though AI hasn't moved an inch and not because of lack of processing power too.

Actually AI takes up an incredible amount of processing power. Great leaps forward for gaming AI could be taken with cloud technology and I for one value such gameplay aspects with far greater esteem than I do fancy graphics.
 
Nothing. If you expect the cloud to provide better AI don't hold your breath. It's not the computational power that's holding it up. It's extremely complicated stuff that has to be researched and developed. No game company will ever do that to such an extent imo.
 
Yes and no. In the reality of gaming it barely scratches the surface these days, it has hardly moved on at all (if at all).

That's largely because it was one area to cut back costs in, since dedicated A.I takes time and money.

But AI in general hasn't moved anywhere though, has it? I'm not sure if there's any development in that area at all.
 
Yes and no. In the reality of gaming it barely scratches the surface these days, it has hardly moved on at all (if at all).

That's largely because it was one area to cut back costs in, since dedicated A.I takes time and money.

It's also heavily under appreciated by the mainstream audience, but that doesn't mean that certain developers wouldn't push AI forward if given the technological freedom to do so.
 
To be fair he's hardly going to say "The PS4 shits on the XB1".

So, I guess expert opinion on consoles is always going to be pointless.

If they work exclusively with MS or Sony then it's 'of course they are going to big them up', if they are providing for both it's 'well, they don't want to piss the other one off.'
 
Catch? Hardly.

Graphics quality has been vastly held back by the last gen, these consoles will show us what was achievable about 4 years ago.

Of course, price and lifespan and all that factor in, but let's not kid ourselves that this new gen is any kind of big leap. Of course things will look more shiny and new, and that's always a good thing. But sadly due to a number of factors, these machines really are a stepping stone and nothing more. Even Weaste can't argue with that.

Hard to disagree.

When I saw Battlefield 4 demo it looked kinda like Battlefield 3 with added real time weather effects, higher quality Tessellation and maybe slightly bigger and destructible terrain. I think this game may even run on high details, without smallest problems on Intel's older 2.66 Ghz, Core Duo/Quad Core versions.
 
It's also heavily under appreciated by the mainstream audience, but that doesn't mean that certain developers wouldn't push AI forward if given the technological freedom to do so.

Under appreciated? Of course it is, gaming is aimed at people who will pay good money to play short, shiny games.

And it isn't technological freedom either, there is nothing much of note to match even the original Halo. Including the latter ones!



So, I guess expert opinion on consoles is always going to be pointless.

If they work exclusively with MS or Sony then it's 'of course they are going to big them up', if they are providing for both it's 'well, they don't want to piss the other one off.'

If you've ever sat through even one of these keynote speeches, you'd realise that. He isn't going to piss one side off over another, not just the publishers either, it makes no sense to alienate fans.
 
The only "cloud" thing that could be worthwhile and down the line is some form of game steaming like onLive and
GaiKai - which may be a possibility some point but I still have my doubts - network infostructure in many countries including us need to catch up. I'm not buying "graphics in the cloud" or "AI in the cloud" - perhaps it *could* be used in some use-cases - but generally - no - and only to enhance the experience - it being fundamental would be problematic.
 
The only "cloud" thing that could be worthwhile and down the line is some form of game steaming like onLive and
GaiKai - which may be a possibility some point but I still have my doubts - network infostructure in many countries including us need to catch up. I'm not buying "graphics in the cloud" or "AI in the cloud" - perhaps it *could* be used in some use-cases - but generally - no - and only to enhance the experience - it being fundamental would be problematic.

Launch title Forza 5 already makes extensive use of cloud based AI.

One developer reported that typically a game would reserve 20% of a console's overall processing power specifically for AI control leaving the remaining 80% for graphics. The Xbone cloud technology however allows up to six times the console's total processing power to be outsourced for AI and other such uses leaving the full 100% processing power on the console itself for graphics alone.
 
The cloud can't help with anything realtime that's on the screen, latency is far too high for that.

As for AI in general, it's not complicated, one of my specialities was ANNs and discrete programming languages. The problem with ANNs is (or at least used to be, I'm out of the loop) is that once you approach the number of neurons of a fly (which if my memory serves me correctly is around 80,000 for the entire nervous system, around 15,000 for the brain itself) it breaks down, well, it breaks down in the fact that adding extra neurons don't provide much benefit.