I played a few hours as well...and got nauseous. What a weird thing, I've never had any motion sickness playing games. Or in real life for that matter. But running around in the first big city, trying to find crap for dumb side quests in an area called "The Well" made me want to vomit at some point.
Is it the framerate? I was trying ULTRA, 1440p on a rtx 2080 super and got around 40fps with drops to 30. Dropped quality down to HIGH and the framerate increased, slightly. About 60 in "The well" and in the 40s outside.
I'll try again later but if it's the game, I don't know what to think.
As for the game itself - it's Bethesda quality writing so far. It's shit, as suspected.
There are some post processing things going on to fudge the fps on the consoles that you can't turn off on PC, which with the lack of an FOV slider makes it weird. Definitely turn motion blur off though, that's not going to help.
Try running around and scrolling the mouse wheel to zoom the character out (into 3rd person then at a distance) and see if that helps too.
As for the fps, I can't remember off the top of my head which settings, but there are some that you can drop to bump that fps with barely any visual difference. Every engine has it's quirks, when I relaunch I'll not what I changed and you can try them. Depending on your CPU, that 2080 should creep up even higher.
Also FSR (with variable resolution set to 75% at most) is mildly helpful, but when the DLSS mod drops that will help a lot too.
I think that's the biggest point on the ship travel for me. I personally didn't care about landing or taking off. That becomes a novelty fast. But I can imagine it takes what's supposed to be a huge game with infinite planets feel compartmentalised and much smaller.
I wonder if the game was originally destined for last gen. They were originally aiming to release in 2018/2019 I believe. And there's no way a MS-less Bethesda doesn't cater for PS4/XONE owners.
Fair point. But then even the space combat itself is well beneath what those consoles can do. For example, you can change around the power usage of things like weapons/shields/engines which is par for the course for most space sims with dogfights, but in this it's just there without any meaning. Everything about the ships is in place, just not used to any real effect.
Which makes me think they've cut those corners to get the game out. And it definitely hurts the game, there's no question about that, and goes against what Howard and everyone else said they want for it. They wanted Skyrim in a space sim, but they've cut a huge part of that out.
It's not fair to compare it to Cyberpunk in the stakes of grandiose claims and fecking it all up though, because the stuff Howard promised is actually in there somewhere. It's definitely more akin to Bioshock:Infinite where they simply had to scale back the mechanics to get the thing out in the end.
Which gives me hope that a dlc might eventually unlock it all. As I've said previously, that's what it would take...there's not much chance of mods doing it (though someone will likely try to at least broaden it).