Returnal is such a great game, but I gave up with it. The decision to make it into a roguelike is a disappointing one and it's simply too demoralising to play, purely for the fact that you can die during a very long play session and lose all of your progress, items gained, and so on. The sessions end up being too long. It's not really respectful of the player's time and I don't like that whole idea of having to dedicate so much time to getting to the end of a game, especially when it can be so utterly punishing. It's a shame. The world design is beautiful, the graphics are lovely, the sound is outstanding, the gunplay is really fun, and I love the atmosphere. But, I dropped it pretty early on as I could see that this would be a game that I'd grow to hate later on.
It seems like a game that's made for a very selective audience, which...is fine. But, at the same time, not really. No real need for this to be a roguelike with absurd run lengths. The fact that this game was shipped without the save/suspend/pause function is hilariously alarming, in my opinion.